This mod-pack was brought to you by LeatherJacketSoldier from GTAForums! Like the rest of my mods, they're mainly
based on someone else's job, so the corresponding credit is inside the Readme.txt of each model. Added also a modified
BEATS file (replace the original in the audio folder), which has:
. "Mission Passed!" music replaced with second Success music from Indiana Jones and the Emperor's Tomb (the one that's
scripted to play always when Von Beck dies near the end of the game)
. "Property Bought!" music replaced with IndySuccess music from Indiana Jones and the Emperor's Tomb (the one that's
scripted to play always when you manage to fly that Da Vinci's-like plane in Prague)
. End credits music replaced with Indiana Jones and the Temple of Doom end credits track, put in 1.02x or so, so it
has time to play completely before GTA San Andreas' end credits finish rolling
What's new from the first version:
. Brown shoes replacement ain't necessary anymore. Included a modified main.scm (put it in /data/script) that changes
the default sneakers to Brown Boots. The modified main.scm changes also the default pants (just changed the name of
the .dff and .txd to be the Beige Khakis), adds the hat as default clothing, changes the default haircut to Jheri Curl
and also by default packs full muscle in CJ (look in the jacket's Readme.txt if you're not satisfied with the haircut
and/or muscle change)
Don't blame me about not adding both the pouch and the whip, or adding the whip as a weapon: though I'd like more than
you to do that, it goes far beyond my modelling and scripting skills. Oh, wait, I don't have any scripting skills yet
(edit: now I have a goddamn low skill on scripting, but don't expect it to rise too much).